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  • The first rule of roleplaying is

    The first rule of roleplaying is: You do not talk about roleplaying. The second rule of roleplaying is: You do not talk about roleplaying. Third rule of roleplaying: someone yells stop, packs their dice, flips the table, the game is over. Fourth rule: only two dice sets to a fight. Fifth rule: one character at…

  • Immersionist Spies Managed to Steal the Secret

    It is a period of roleplaying intrigues. Immersionists striking from a hidden gaming group have won their first victory against the gamist empire. During the game-session, immersionist spies managed to steal the secret GM-notes to the gamist’s ultimate weapon, THE KILLER DUNGEON, an immense trap-filled dungeon with enough monsters to destroy any high-level party. Pursued…

  • Dice Extends Life. Dice Expands Consciousness

    A campaign is a very delicate game. Know then, that it is game session 10191. The known campaigns are game mastered by the Padisha Game Master Shaddam IV, my father. In these sessions, the most precious tool in the campaigns are the roleplaying dice. Dice extends life. Dice expands consciousness. Dice are vital to gaming.…

  • To boldly explore dungeons

    Dungeons: The final frontier. These are the adventures of the Party of Elves. Its five-year campaign: to explore strange ancient dungeons, to seek out new monsters and lost civilizations, to boldly plunder where no party has gone before. (citat; Youtube) Hvis filmcitater var rollespil.

  • I have played things

    I’ve … played things you players wouldn’t play … [contemptuous laugh] Attack rolls on fire off the dungeons of Gygax. I watched minis glimt in the dark near Castle Greyhawk. All those … moments … will be lost in time, like [small cough] adventurers … in … dungeons. Time … to roll … (Tak til…